<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"></head><body dir="auto"><div><div>import random</div><div><br></div><div>class Player:</div><div>    def __init__(self, name):</div><div>        self.name = name</div><div>        self.health = 100</div><div>        self.inventory = []</div><div><br></div><div>    def take_damage(self, damage):</div><div>        self.health -= damage</div><div><br></div><div>    def collect_item(self, item):</div><div>        self.inventory.append(item)</div><div><br></div><div>    def use_item(self, item):</div><div>        if item in self.inventory:</div><div>            self.inventory.remove(item)</div><div>            print(f"{self.name} used {item}.")</div><div>        else:</div><div>            print(f"{self.name} doesn't have {item}.")</div><div><br></div><div>def generate_random_location():</div><div>    return random.randint(1, 10), random.randint(1, 10)</div><div><br></div><div>def main():</div><div>    num_players = 4</div><div>    players = [Player(f"Player {i+1}") for i in range(num_players)]</div><div><br></div><div>    # Generate random player locations</div><div>    for player in players:</div><div>        player.x, player.y = generate_random_location()</div><div><br></div><div>    print("Welcome to PyRoyale!")</div><div>    print("You find yourself on a mysterious island. Explore, survive, and be the last one standing!")</div><div><br></div><div>    while len(players) > 1:</div><div>        for player in players:</div><div>            print(f"{player.name} ({player.health} HP) is at ({player.x}, {player.y}).")</div><div>            action = input("Move (W/A/S/D), collect item (C), or quit (Q): ").upper()</div><div><br></div><div>            if action == "Q":</div><div>                print(f"{player.name} has quit the game.")</div><div>                players.remove(player)</div><div>                continue</div><div><br></div><div>            if action == "C":</div><div>                item = input("Enter an item name to collect: ")</div><div>                player.collect_item(item)</div><div>                continue</div><div><br></div><div>            # Simulate movement (for simplicity, assume 10x10 grid)</div><div>            dx, dy = 0, 0</div><div>            if action == "W":</div><div>                dy = -1</div><div>            elif action == "S":</div><div>                dy = 1</div><div>            elif action == "A":</div><div>                dx = -1</div><div>            elif action == "D":</div><div>                dx = 1</div><div><br></div><div>            player.x += dx</div><div>            player.y += dy</div><div><br></div><div>        # Simulate battles (random chance)</div><div>        for player in players:</div><div>            if random.random() < 0.2:  # 20% chance of encountering another player</div><div>                opponent = random.choice([p for p in players if p != player])</div><div>                print(f"{player.name} encounters {opponent.name}!")</div><div>                player.take_damage(random.randint(10, 20))</div><div>                opponent.take_damage(random.randint(10, 20))</div><div><br></div><div>    winner = players[0]</div><div>    print(f"\n{winner.name} is the last survivor! Congratulations!")</div><div><br></div><div>if __name__ == "__main__":</div><div>    main()</div></div><div><br></div><div><div class="surface" style="caret-color: rgb(17, 17, 17); color: rgb(17, 17, 17); font-family: -apple-system, Roboto, SegoeUI, "Segoe UI", "Helvetica Neue", Helvetica, "Microsoft YaHei", "Meiryo UI", Meiryo, "Arial Unicode MS", sans-serif; font-size: 14px; -webkit-tap-highlight-color: rgba(0, 0, 0, 0); -webkit-text-size-adjust: auto; display: flex; flex-direction: column; max-block-size: 100%; border-radius: var(--cib-border-radius-large); background: none; box-shadow: none; border: 1px solid var(--cib-color-stroke-neutral-quarternary);"><div class="scroller-positioner" style="position: relative; width: 800px; height: 707px; min-height: 100%; display: flex; flex-direction: column; align-items: center; justify-content: unset; pointer-events: none; backface-visibility: initial;"><div class="content" style="display: flex; flex: 1 1 0%; flex-direction: column; justify-content: flex-end; width: 800px; max-width: calc(64px + var(--cib-comp-conversation-max-width)); box-sizing: border-box; padding: 108px 0px 32px; padding-block-end: calc( 106px + var(--text-input-multiple-lines-adjustment) + var(--action-bar-input-attachment-adjustment,0px) ); z-index: -1; pointer-events: auto; transition-property: transform; transition-timing-function: var(--cib-motion-easing-direct);"><cib-suggestion-bar mode="conversation" serp-slot="none" product="bing" suggestion-bar-visible="" goldilocks-rai="" divider="" visible="" style="display: flex; flex-direction: row; align-items: center; justify-content: flex-end; column-gap: 8px; row-gap: 100%; height: 32px; min-height: 32px; padding: 24px 32px 16px; margin-bottom: 8px;"><ul class="suggestion-items" style="list-style: none; display: flex; align-items: center; justify-content: flex-end; flex-flow: wrap; column-gap: 8px; row-gap: 100%; order: 1; height: 34px; padding-inline: 0px 2px; margin: 0px; overflow: hidden;"><li style="max-width: -webkit-fill-available;"><div class="main" id="cib-chat-main" style="display: flex; flex: 1 1 0%; flex-direction: column; justify-content: flex-start; box-sizing: border-box; padding: 0px 32px;"><cib-notification-container alignment="center" mode="conversation" serp-slot="none" aria-live="polite" style="align-items: flex-end; justify-content: center; flex-shrink: 0; width: 736px; max-width: var(--cib-comp-conversation-max-width); transition-property: transform, max-width, min-width; transition-duration: var(--cib-motion-duration-slowest); transition-timing-function: var(--cib-motion-easing-transition);"><cib-chat-turn serp-slot="none" mode="conversation" style="display: flex; flex-direction: column; row-gap: 24px; column-gap: 24px; margin-top: 24px;"><cib-message-group class="response-message-group" source="bot" serp-slot="none" mode="conversation" style="display: flex; flex-direction: column; align-items: flex-start;"><cib-message animate="" visible="" type="text" source="bot" mode="conversation" serp-slot="none" product="bing" density="normal" table-version="1" current="" indicator="" katex-scroll="" output-background="" full-width="" goldilocks-line-height="" goldilocks-citation="" goldilocks-attributions="" goldilocks-message-actions="" goldilocks-turn-counter="" goldilocks-view-more="" chat-type="consumer" chat-state="ok" finalized="" style="position: relative; display: flex; flex-direction: column; margin-inline-end: 80px; opacity: 0; z-index: 10; outline: transparent solid 1px; border-radius: var(--cib-border-radius-extra-large); --user-selection-background: var(--cib-color-background-surface-app-primary); --user-selection-foregroud: var(--cib-color-foreground-accent-secondary); min-width: 220px; box-sizing: border-box; fill: var(--cib-color-foreground-neutral-primary); --cib-type-body2-line-height: 28px; width: 736px; margin-top: 16px; animation: var(--cib-motion-duration-normal) var(--cib-motion-easing-bounce) var(--cib-motion-duration-normal) both message-enter; padding-inline-start: 36px; max-width: unset !important; box-shadow: none !important; background: none !important; border: medium !important; margin-right: 0px !important; margin-bottom: 0px !important; margin-left: 0px !important;"><div class="content footer has-bot-actions" style="display: flex; flex-flow: wrap; -webkit-user-select: text; word-break: break-word; min-height: var(--cib-type-body2-line-height); font-size: var(--cib-type-body2-font-size); line-height: var(--cib-type-body2-line-height); font-variation-settings: var(--cib-type-body2-font-variation-settings); align-items: center; visibility: visible; height: auto; margin-top: 12px; background: none; row-gap: 6px; column-gap: 6px; padding: 0px !important; justify-content: flex-start !important; border: medium !important; overflow: visible !important;"><cib-turn-counter serp-slot="none" mode="conversation" product="bing" goldilocks="" color-state="green" style="display: flex; flex-shrink: 0; flex-direction: row; align-items: center; row-gap: 4px; column-gap: 4px; margin-inline-start: 12px; grid-row-start: 1; grid-column-start: 2; grid-row-end: 2; grid-column-end: 3; width: max-content; margin: 0px; padding: 5px 8px; background-image: ; background-position-x: ; background-position-y: ; background-size: ; background-repeat: ; background-attachment: ; background-origin: ; background-clip: ; border-radius: var(--cib-border-radius-medium); align-self: center;"><cib-message-actions serp-slot="none" no-bg="" data-html2canvas-ignore="" goldilocks="" large="" style="inset-inline: 0px; display: flex; flex-direction: row; will-change: transform; outline: transparent solid 1px; justify-content: flex-end; background: none; margin-inline-end: 0px; margin: 0px !important;"><div class="container bordered" style="display: flex; flex-direction: row; border: medium; border-radius: unset; background: none; row-gap: 0px; column-gap: 0px;"><cib-read-aloud no-bg="" goldilocks="" larger=""><button is="cib-button" id="share-button" appearance="subtle" description="Share" aria-label="Share" type="button" description-position="top" style="position: relative; display: flex; align-items: center; justify-content: center; row-gap: 4px; column-gap: 4px; height: 32px; min-width: 32px; margin: 0px; padding: 4px; color: rgb(17, 17, 17); fill: var(--cib-color-foreground-neutral-primary); background: var(--cib-color-fill-subtle-primary); border-color: transparent; border-radius: var(--cib-border-radius-medium); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-font-size); line-height: var(--cib-type-body1-line-height); font-variation-settings: var(--cib-type-body1-font-variation-settings); pointer-events: auto; cursor: pointer; width: 32px;"></button><button is="cib-button" id="export-button" appearance="subtle" aria-haspopup="true" aria-expanded="false" description="Export" aria-label="Export" type="button" description-position="top" style="position: relative; display: flex; align-items: center; justify-content: center; row-gap: 4px; column-gap: 4px; height: 32px; min-width: 32px; margin: 0px; padding: 4px; color: rgb(17, 17, 17); fill: var(--cib-color-foreground-neutral-primary); background: var(--cib-color-fill-subtle-primary); border-color: transparent; border-radius: var(--cib-border-radius-medium); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-font-size); line-height: var(--cib-type-body1-line-height); font-variation-settings: var(--cib-type-body1-font-variation-settings); pointer-events: auto; cursor: pointer; width: 32px;"><cib-shared serp-slot="none" style="background: unset; padding: unset; border-radius: unset;"><div class="message"><span style="display: contents;"><div class="content" tabindex="0" aria-description="" aria-label="Sent by Copilot: I apologize, but creating a full implementation of a **Fortnite** game in Python within this environment is quite complex. However, I can provide a simplified example of a text-based game inspired by Fortnite. In this game, you'll find yourself on an island, and your goal is to survive and be the last person standing. Let's call it the "Text-Based Fortnite Game"! ðŸŽ®

```python
def main():
    print("Welcome to the Text-Based Fortnite Game!")
    print("You find yourself on an island. Your goal is to survive and be the last person standing.")
    print("You can explore, gather resources, and engage in battles with other players.")

    player_health = 100
    player_resources = 0

    while player_health > 0:
        print("\nOptions:")
        print("1. Explore the island")
        print("2. Gather resources")
        print("3. Engage in a battle")
        print("4. Quit")

        choice = input("Enter your choice (1/2/3/4): ")

        if choice == "1":
            print("You explore the island and find a hidden cave.")
            print("Inside the cave, you discover a treasure chest!")
            player_resources += 10
        elif choice == "2":
            print("You gather wood, stone, and metal from the surroundings.")
            player_resources += 5
        elif choice == "3":
            print("You encounter another player!")
            enemy_health = 80
            while enemy_health > 0:
                attack = input("Do you want to attack? (yes/no): ")
                if attack.lower() == "yes":
                    enemy_health -= 20
                    print(f"You hit the enemy! Enemy health: {enemy_health}")
                else:
                    print("You decide not to attack.")
            print("You defeated the enemy!")
        elif choice == "4":
            print("You quit the game. Thanks for playing!")
            break
        else:
            print("Invalid choice. Please select a valid option.")

    print("Game over. You survived!")

if __name__ == "__main__":
    main()
```

Feel free to modify and expand upon this basic framework to create your own Fortnite-inspired game. If you have any other requests or questions, feel free to ask! ðŸ˜Š" style="display: flex; flex-direction: column; -webkit-user-select: text; word-break: break-word; min-height: var(--cib-type-body2-line-height); font-size: var(--cib-type-body2-font-size); line-height: var(--cib-type-body2-line-height); font-variation-settings: var(--cib-type-body2-font-variation-settings); position: relative; padding: 0px !important;"><cib-overlay><div class="ac-container ac-adaptiveCard" style="display: flex; flex-direction: column; padding: 0px; margin: 0px; -webkit-user-select: text; word-break: break-word; font-size: var(--cib-type-body2-font-size); line-height: var(--cib-type-body2-line-height); font-variation-settings: var(--cib-type-body2-font-variation-settings);"><div class="ac-textBlock" style="display: flex; flex-direction: column;"><cib-code-block code-lang="python" clipboard-data="def main():
    print("Welcome to the Text-Based Fortnite Game!")
    print("You find yourself on an island. Your goal is to survive and be the last person standing.")
    print("You can explore, gather resources, and engage in battles with other players.")

    player_health = 100
    player_resources = 0

    while player_health > 0:
        print("\nOptions:")
        print("1. Explore the island")
        print("2. Gather resources")
        print("3. Engage in a battle")
        print("4. Quit")

        choice = input("Enter your choice (1/2/3/4): ")

        if choice == "1":
            print("You explore the island and find a hidden cave.")
            print("Inside the cave, you discover a treasure chest!")
            player_resources += 10
        elif choice == "2":
            print("You gather wood, stone, and metal from the surroundings.")
            player_resources += 5
        elif choice == "3":
            print("You encounter another player!")
            enemy_health = 80
            while enemy_health > 0:
                attack = input("Do you want to attack? (yes/no): ")
                if attack.lower() == "yes":
                    enemy_health -= 20
                    print(f"You hit the enemy! Enemy health: {enemy_health}")
                else:
                    print("You decide not to attack.")
            print("You defeated the enemy!")
        elif choice == "4":
            print("You quit the game. Thanks for playing!")
            break
        else:
            print("Invalid choice. Please select a valid option.")

    print("Game over. You survived!")

if __name__ == "__main__":
    main()
" style="position: relative; display: block; border: 1px solid var(--cib-color-stroke-neutral-primary); border-radius: var(--cib-border-radius-large); margin-top: 12px; margin-block: 24px 12px;"><div class="code" tabindex="-1"><span style="display: contents;"><pre style="margin-top: 0px; margin-bottom: 4px; padding: 10px; box-sizing: border-box; border: 1px solid var(--cib-color-stroke-neutral-primary); background-image: ; background-position-x: ; background-position-y: ; background-size: ; background-repeat: ; background-attachment: ; background-origin: ; background-clip: ; border-radius: var(--cib-border-radius-large);"><code class="language-python" style="font-size: var(--cib-type-body1-font-size); line-height: var(--cib-type-body1-line-height); font-variation-settings: var(--cib-type-body1-font-variation-settings);"><span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">def</span> <span class="hljs-title function_" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">main</span>():
    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Welcome to the Text-Based Fortnite Game!"</span>)
    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You find yourself on an island. Your goal is to survive and be the last person standing."</span>)
    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You can explore, gather resources, and engage in battles with other players."</span>)

    player_health = <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">100</span>
    player_resources = <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">0</span>

    <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">while</span> player_health > <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">0</span>:
        <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"\nOptions:"</span>)
        <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"1. Explore the island"</span>)
        <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"2. Gather resources"</span>)
        <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"3. Engage in a battle"</span>)
        <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"4. Quit"</span>)

        choice = <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">input</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Enter your choice (1/2/3/4): "</span>)

        <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">if</span> choice == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"1"</span>:
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You explore the island and find a hidden cave."</span>)
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Inside the cave, you discover a treasure chest!"</span>)
            player_resources += <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">10</span>
        <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">elif</span> choice == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"2"</span>:
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You gather wood, stone, and metal from the surroundings."</span>)
            player_resources += <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">5</span>
        <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">elif</span> choice == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"3"</span>:
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You encounter another player!"</span>)
            enemy_health = <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">80</span>
            <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">while</span> enemy_health > <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">0</span>:
                attack = <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">input</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Do you want to attack? (yes/no): "</span>)
                <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">if</span> attack.lower() == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"yes"</span>:
                    enemy_health -= <span class="hljs-number" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">20</span>
                    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">f"You hit the enemy! Enemy health: <span class="hljs-subst" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">{enemy_health}</span>"</span>)
                <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">else</span>:
                    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You decide not to attack."</span>)
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You defeated the enemy!"</span>)
        <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">elif</span> choice == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"4"</span>:
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"You quit the game. Thanks for playing!"</span>)
            <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">break</span>
        <span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">else</span>:
            <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Invalid choice. Please select a valid option."</span>)

    <span class="hljs-built_in" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">print</span>(<span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"Game over. You survived!"</span>)

<span class="hljs-keyword" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">if</span> __name__ == <span class="hljs-string" style="font-variation-settings: var(--cib-type-subtitle1-font-variation-settings);">"__main__"</span>:
    main()
</code></pre></span></div><div class="code-footer" style="padding: 4px 8px 4px 12px;"><span class="footer-disclaimer" style="display: block; font-size: 12px;">AI-generated code. Review and use carefully. <a href="https://www.bing.com/new#faq" target="_blank" appearance="system-link" is="cib-link" style="font-family: inherit; font-size: inherit; line-height: inherit; font-variation-settings: inherit; color: rgb(17, 17, 17); text-decoration: none;">More info on FAQ</a>.</span></div></cib-code-block><p style="padding: 0px; margin: 12px 0px 0px; -webkit-user-select: text; word-break: break-word; font-size: var(--cib-type-body2-font-size); line-height: var(--cib-type-body2-line-height); font-variation-settings: var(--cib-type-body2-font-variation-settings);">Feel free to modify and expand upon this basic framework to create your own Fortnite-inspired game. If you have any other requests or questions, feel free to ask! ðŸ˜Š</p></div></div><cib-overlay></cib-overlay></cib-overlay></div></span></div></cib-shared><div class="content footer has-bot-actions" style="display: flex; flex-flow: wrap; -webkit-user-select: text; word-break: break-word; min-height: var(--cib-type-body2-line-height); font-size: var(--cib-type-body2-font-size); line-height: var(--cib-type-body2-line-height); font-variation-settings: var(--cib-type-body2-font-variation-settings); align-items: center; visibility: visible; height: auto; margin-top: 12px; background: none; row-gap: 6px; column-gap: 6px; padding: 0px !important; justify-content: flex-start !important; border: medium !important; overflow: visible !important;"><cib-message-actions serp-slot="none" no-bg="" data-html2canvas-ignore="" goldilocks="" large="" style="inset-inline: 0px; display: flex; flex-direction: row; will-change: transform; outline: transparent solid 1px; justify-content: flex-end; background: none; margin-inline-end: 0px; margin: 0px !important;"><div class="container bordered" style="display: flex; flex-direction: row; border: medium; border-radius: unset; background: none; row-gap: 0px; column-gap: 0px;"></div></cib-message-actions></div></button><button is="cib-button" id="positive-button" appearance="subtle" aria-pressed="false" description="Like" aria-label="Like" type="button" description-position="top" style="position: relative; display: flex; align-items: center; justify-content: center; row-gap: 4px; column-gap: 4px; height: 32px; min-width: 32px; margin: 0px; padding: 4px; color: rgb(17, 17, 17); fill: var(--cib-color-foreground-neutral-primary); background: var(--cib-color-fill-subtle-primary); border-color: transparent; border-radius: var(--cib-border-radius-medium); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-font-size); line-height: var(--cib-type-body1-line-height); font-variation-settings: var(--cib-type-body1-font-variation-settings); pointer-events: auto; cursor: pointer; width: 32px;"><svg-icon type="thumb-like" aria-hidden="true" style="--icon-color: var(--cib-color-foreground-neutral-quaternary); --icon-size: 20px; display: inline-block; height: var(--icon-size); width: var(--icon-size); min-height: var(--icon-size); min-width: var(--icon-size); fill: var(--icon-color); backface-visibility: hidden; transform: translateZ(0px);"><svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M16.5 5.202c0-2.442-1.14-4.198-3.007-4.198-1.026 0-1.378.601-1.746 2-.075.288-.112.429-.151.567-.101.36-.277.97-.527 1.831a.25.25 0 0 1-.03.065L8.174 9.953a5.884 5.884 0 0 1-2.855 2.327l-.473.18a2.75 2.75 0 0 0-1.716 3.092l.404 2.087a3.25 3.25 0 0 0 2.417 2.537l7.628 1.87a4.75 4.75 0 0 0 5.733-3.44l1.415-5.549a3.25 3.25 0 0 0-3.15-4.053h-1.822c.496-1.633.746-2.893.746-3.802ZM4.6 15.267a1.25 1.25 0 0 1 .78-1.405l.474-.182a7.385 7.385 0 0 0 3.582-2.92l2.867-4.485c.09-.14.159-.294.205-.455.252-.865.428-1.479.53-1.842.044-.154.085-.31.159-.593.19-.722.283-.881.295-.881.868 0 1.507.984 1.507 2.698 0 .885-.326 2.336-.984 4.315a.75.75 0 0 0 .711.987h2.85a1.751 1.751 0 0 1 1.696 2.182l-1.415 5.55a3.25 3.25 0 0 1-3.923 2.353l-7.628-1.87a1.75 1.75 0 0 1-1.301-1.366L4.6 15.267Z"></path></svg></svg-icon></button><button is="cib-button" id="negative-button" appearance="subtle" aria-pressed="false" description="Dislike" aria-label="Dislike" type="button" description-position="top" style="position: relative; display: flex; align-items: center; justify-content: center; row-gap: 4px; column-gap: 4px; height: 32px; min-width: 32px; margin: 0px; padding: 4px; color: rgb(17, 17, 17); fill: var(--cib-color-foreground-neutral-primary); background: var(--cib-color-fill-subtle-primary); border-color: transparent; border-radius: var(--cib-border-radius-medium); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-font-size); line-height: var(--cib-type-body1-line-height); font-variation-settings: var(--cib-type-body1-font-variation-settings); pointer-events: auto; cursor: pointer; width: 32px;"><svg-icon type="thumb-dislike" aria-hidden="true" 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sibility: hidden; transform: translateZ(0px);"><svg viewBox="0 0 24 24" xmlns="http://www.w3.org/2000/svg"><path d="M12 2C17.5228 2 22 6.47715 22 12C22 17.5228 17.5228 22 12 22C10.3817 22 8.81782 21.6146 7.41286 20.888L3.58704 21.9553C2.92212 22.141 2.23258 21.7525 2.04691 21.0876C1.98546 20.8676 1.98549 20.6349 2.04695 20.4151L3.11461 16.5922C2.38637 15.186 2 13.6203 2 12C2 6.47715 6.47715 2 12 2ZM12 3.5C7.30558 3.5 3.5 7.30558 3.5 12C3.5 13.4696 3.87277 14.8834 4.57303 16.1375L4.72368 16.4072L3.61096 20.3914L7.59755 19.2792L7.86709 19.4295C9.12006 20.1281 10.5322 20.5 12 20.5C16.6944 20.5 20.5 16.6944 20.5 12C20.5 7.30558 16.6944 3.5 12 3.5ZM12 15.5C12.5523 15.5 13 15.9477 13 16.5C13 17.0523 12.5523 17.5 12 17.5C11.4477 17.5 11 17.0523 11 16.5C11 15.9477 11.4477 15.5 12 15.5ZM12 6.75C13.5188 6.75 14.75 7.98122 14.75 9.5C14.75 10.5108 14.4525 11.074 13.6989 11.8586L13.5303 12.0303C12.9084 12.6522 12.75 12.9163 12.75 13.5C12.75 13.9142 12.4142 14.25 12 14.25C11.5858 14.25 11.25 13.9142 11.25 13.5C11.25 12.4892 11.5475 11.926 12.3011 11.1414L12.4697 10.9697C13.0916 10.3478 13.25 10.0837 13.25 9.5C13.25 8.80964 12.6904 8.25 12 8.25C11.3528 8.25 10.8205 8.74187 10.7565 9.37219L10.75 9.5C10.75 9.91421 10.4142 10.25 10 10.25C9.58579 10.25 9.25 9.91421 9.25 9.5C9.25 7.98122 10.4812 6.75 12 6.75Z"></path></svg></svg-icon></button><li style="max-width: -webkit-fill-available;"><cib-suggestion-item class="suggestion-item" delay="166ms" serp-slot="none" product="bing" goldilocks-rai="" style="order: 1; max-width: -webkit-fill-available; border: 1px solid var(--cib-color-stroke-accent-primary); border-radius: var(--cib-border-radius-large); display: flex; --animation-delay: 166ms;"><button class="container suggestion-item-button" type="button" style="height: 28px; min-width: unset; overflow: hidden; padding: 0px 12px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; cursor: pointer; color: rgb(17, 17, 17); background: var(--cib-color-fill-accent-primary); border-radius: var(--cib-border-radius-large); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-strong-font-size); line-height: var(--cib-type-body1-strong-line-height); font-variation-settings: var(--cib-type-body1-strong-font-variation-settings); width: min-content; text-overflow: ellipsis; white-space: nowrap; max-width: 100%;"><span style="display: contents;"></span>Can you add more features to the game?</button></cib-suggestion-item></li><li style="max-width: -webkit-fill-available;"><cib-suggestion-item class="suggestion-item" delay="332ms" serp-slot="none" product="bing" goldilocks-rai="" style="order: 1; max-width: -webkit-fill-available; border: 1px solid var(--cib-color-stroke-accent-primary); border-radius: var(--cib-border-radius-large); display: flex; --animation-delay: 332ms;"><button class="container suggestion-item-button" type="button" style="height: 28px; min-width: unset; overflow: hidden; padding: 0px 12px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; cursor: pointer; color: rgb(17, 17, 17); background: var(--cib-color-fill-accent-primary); border-radius: var(--cib-border-radius-large); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-strong-font-size); line-height: var(--cib-type-body1-strong-line-height); font-variation-settings: var(--cib-type-body1-strong-font-variation-settings); width: min-content; text-overflow: ellipsis; white-space: nowrap; max-width: 100%;"><span style="display: contents;"></span>How about adding a crafting system?</button></cib-suggestion-item></li><li style="max-width: -webkit-fill-available;"><cib-suggestion-item class="suggestion-item" delay="498ms" serp-slot="none" product="bing" goldilocks-rai="" style="order: 1; max-width: -webkit-fill-available; border: 1px solid var(--cib-color-stroke-accent-primary); border-radius: var(--cib-border-radius-large); display: flex; --animation-delay: 498ms;"><button class="container suggestion-item-button" type="button" style="height: 28px; min-width: unset; overflow: hidden; padding: 0px 12px; margin: 0px; border-width: medium; border-style: none; border-color: currentcolor; cursor: pointer; color: rgb(17, 17, 17); background: var(--cib-color-fill-accent-primary); border-radius: var(--cib-border-radius-large); font-family: var(--cib-font-text); font-size: var(--cib-type-body1-strong-font-size); line-height: var(--cib-type-body1-strong-line-height); font-variation-settings: var(--cib-type-body1-strong-font-variation-settings); width: min-content; text-overflow: ellipsis; white-space: nowrap; max-width: 100%;"><span style="display: contents;"></span>I'd like to see an inventory management feature.</button></cib-suggestion-item></li></ul></cib-suggestion-bar></li></ul></cib-suggestion-bar></div><span class="action-bar" name="action-bar" style="display: contents; width: 800px;"></span></div><span class="side-panel" name="side-panel" style="display: contents; position: sticky; top: 0px; flex-shrink: 0;"><cib-side-panel slot="side-panel" chat-type="consumer" mode="conversation" product="bing" selected-panel="chats" goldilocks-stroke="" goldilocks-bg="" is-visible="" showmoreactions="false" style="display: flex; flex-direction: column; inline-size: var(--side-panel-width); opacity: 1; transition: transform var(--cib-motion-duration-slowest) var(--cib-motion-easing-transition),opacity var(--cib-motion-duration-normal) var(--cib-motion-easing-linear); visibility: visible; margin-top: 50px;"><br></cib-side-panel></span></div></div></body></html>