<div dir="ltr">You can use this list to post about your issue:<div>- <a href="https://mail.python.org/mailman/listinfo/python-list">https://mail.python.org/mailman/listinfo/python-list</a><br clear="all"><div><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div dir="ltr"><div><br></div><div>Kind Regards,</div><div dir="ltr"><br></div><div dir="ltr">Abdur-Rahmaan Janhangeer</div><div dir="ltr"><a href="https://compileralchemy.github.io/" target="_blank">about</a> | <a href="https://www.pythonkitchen.com" target="_blank">blog</a> </div><div dir="ltr"><a href="https://github.com/Abdur-RahmaanJ" target="_blank">github</a><br><div>Mauritius</div></div></div></div></div></div></div></div><br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, Apr 15, 2024 at 6:09 AM Isaiah Clark <<a href="mailto:dfg4vfe@gmail.com">dfg4vfe@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="auto"><div><div>import random</div><div><br></div><div>class Player:</div><div>    def __init__(self, name):</div><div>        <a href="http://self.name" target="_blank">self.name</a> = name</div><div>        self.health = 100</div><div>        self.inventory = []</div><div><br></div><div>    def take_damage(self, damage):</div><div>        self.health -= damage</div><div><br></div><div>    def collect_item(self, item):</div><div>        self.inventory.append(item)</div><div><br></div><div>    def use_item(self, item):</div><div>        if item in self.inventory:</div><div>            self.inventory.remove(item)</div><div>            print(f"{<a href="http://self.name" target="_blank">self.name</a>} used {item}.")</div><div>        else:</div><div>            print(f"{<a href="http://self.name" target="_blank">self.name</a>} doesn't have {item}.")</div><div><br></div><div>def generate_random_location():</div><div>    return random.randint(1, 10), random.randint(1, 10)</div><div><br></div><div>def main():</div><div>    num_players = 4</div><div>    players = [Player(f"Player {i+1}") for i in range(num_players)]</div><div><br></div><div>    # Generate random player locations</div><div>    for player in players:</div><div>        player.x, player.y = generate_random_location()</div><div><br></div><div>    print("Welcome to PyRoyale!")</div><div>    print("You find yourself on a mysterious island. Explore, survive, and be the last one standing!")</div><div><br></div><div>    while len(players) > 1:</div><div>        for player in players:</div><div>            print(f"{<a href="http://player.name" target="_blank">player.name</a>} ({player.health} HP) is at ({player.x}, {player.y}).")</div><div>            action = input("Move (W/A/S/D), collect item (C), or quit (Q): ").upper()</div><div><br></div><div>            if action == "Q":</div><div>                print(f"{<a href="http://player.name" target="_blank">player.name</a>} has quit the game.")</div><div>                players.remove(player)</div><div>                continue</div><div><br></div><div>            if action == "C":</div><div>                item = input("Enter an item name to collect: ")</div><div>                player.collect_item(item)</div><div>                continue</div><div><br></div><div>            # Simulate movement (for simplicity, assume 10x10 grid)</div><div>            dx, dy = 0, 0</div><div>            if action == "W":</div><div>                dy = -1</div><div>            elif action == "S":</div><div>                dy = 1</div><div>            elif action == "A":</div><div>                dx = -1</div><div>            elif action == "D":</div><div>                dx = 1</div><div><br></div><div>            player.x += dx</div><div>            player.y += dy</div><div><br></div><div>        # Simulate battles (random chance)</div><div>        for player in players:</div><div>            if random.random() < 0.2:  # 20% chance of encountering another player</div><div>                opponent = random.choice([p for p in players if p != player])</div><div>                print(f"{<a href="http://player.name" target="_blank">player.name</a>} encounters {<a href="http://opponent.name" target="_blank">opponent.name</a>}!")</div><div>                player.take_damage(random.randint(10, 20))</div><div>                opponent.take_damage(random.randint(10, 20))</div><div><br></div><div>    winner = players[0]</div><div>    print(f"\n{<a href="http://winner.name" target="_blank">winner.name</a>} is the last survivor! Congratulations!")</div><div><br></div><div>if __name__ == "__main__":</div><div>    main()</div></div><div><br></div><div><div style="color:rgb(17,17,17);font-family:-apple-system,Roboto,SegoeUI,"Segoe UI","Helvetica Neue",Helvetica,"Microsoft YaHei","Meiryo UI",Meiryo,"Arial Unicode MS",sans-serif;font-size:14px;display:flex;background:none"><div style="width:800px;height:707px;min-height:100%;display:flex"><div style="display:flex;width:800px;box-sizing:border-box;padding:108px 0px 32px"><u></u><ul style="list-style:none;display:flex;column-gap:8px;height:34px;margin:0px;overflow:hidden"><li style="max-width:-webkit-fill-available"><div id="m_2035979677537471448cib-chat-main" style="display:flex;box-sizing:border-box;padding:0px 32px"><u></u><u></u><u></u><u></u><div style="display:flex;word-break:break-word;height:auto;margin-top:12px;background:none;column-gap:6px;padding:0px;border:medium;overflow:visible"><u></u><u></u><div style="display:flex;border:medium;border-radius:unset;background:none;column-gap:0px"><u></u><button id="m_2035979677537471448share-button" aria-label="Share" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"></button><button id="m_2035979677537471448export-button" aria-haspopup="true" aria-expanded="false" aria-label="Export" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><div><span style="display:contents"><div aria-label="Sent by Copilot: I apologize, but creating a full implementation of a **Fortnite** game in Python within this environment is quite complex. However, I can provide a simplified example of a text-based game inspired by Fortnite. In this game, you'll find yourself on an island, and your goal is to survive and be the last person standing. Let's call it the "Text-Based Fortnite Game"! 🎮

python
def main():
    print("Welcome to the Text-Based Fortnite Game!")
    print("You find yourself on an island. Your goal is to survive and be the last person standing.")
    print("You can explore, gather resources, and engage in battles with other players.")

    player_health = 100
    player_resources = 0

    while player_health > 0:
        print("\nOptions:")
        print("1. Explore the island")
        print("2. Gather resources")
        print("3. Engage in a battle")
        print("4. Quit")

        choice = input("Enter your choice (1/2/3/4): ")

        if choice == "1":
            print("You explore the island and find a hidden cave.")
            print("Inside the cave, you discover a treasure chest!")
            player_resources += 10
        elif choice == "2":
            print("You gather wood, stone, and metal from the surroundings.")
            player_resources += 5
        elif choice == "3":
            print("You encounter another player!")
            enemy_health = 80
            while enemy_health > 0:
                attack = input("Do you want to attack? (yes/no): ")
                if attack.lower() == "yes":
                    enemy_health -= 20
                    print(f"You hit the enemy! Enemy health: {enemy_health}")
                else:
                    print("You decide not to attack.")
            print("You defeated the enemy!")
        elif choice == "4":
            print("You quit the game. Thanks for playing!")
            break
        else:
            print("Invalid choice. Please select a valid option.")

    print("Game over. You survived!")

if __name__ == "__main__":
    main()


Feel free to modify and expand upon this basic framework to create your own Fortnite-inspired game. If you have any other requests or questions, feel free to ask! 😊" style="display:flex;word-break:break-word;padding:0px"><u></u><div style="display:flex;padding:0px;margin:0px;word-break:break-word"><div style="display:flex"><u></u><div><span style="display:contents"><pre><code><span>def</span> <span>main</span>():
    <span>print</span>(<span>"Welcome to the Text-Based Fortnite Game!"</span>)
    <span>print</span>(<span>"You find yourself on an island. Your goal is to survive and be the last person standing."</span>)
    <span>print</span>(<span>"You can explore, gather resources, and engage in battles with other players."</span>)

    player_health = <span>100</span>
    player_resources = <span>0</span>

    <span>while</span> player_health > <span>0</span>:
        <span>print</span>(<span>"\nOptions:"</span>)
        <span>print</span>(<span>"1. Explore the island"</span>)
        <span>print</span>(<span>"2. Gather resources"</span>)
        <span>print</span>(<span>"3. Engage in a battle"</span>)
        <span>print</span>(<span>"4. Quit"</span>)

        choice = <span>input</span>(<span>"Enter your choice (1/2/3/4): "</span>)

        <span>if</span> choice == <span>"1"</span>:
            <span>print</span>(<span>"You explore the island and find a hidden cave."</span>)
            <span>print</span>(<span>"Inside the cave, you discover a treasure chest!"</span>)
            player_resources += <span>10</span>
        <span>elif</span> choice == <span>"2"</span>:
            <span>print</span>(<span>"You gather wood, stone, and metal from the surroundings."</span>)
            player_resources += <span>5</span>
        <span>elif</span> choice == <span>"3"</span>:
            <span>print</span>(<span>"You encounter another player!"</span>)
            enemy_health = <span>80</span>
            <span>while</span> enemy_health > <span>0</span>:
                attack = <span>input</span>(<span>"Do you want to attack? (yes/no): "</span>)
                <span>if</span> attack.lower() == <span>"yes"</span>:
                    enemy_health -= <span>20</span>
                    <span>print</span>(<span>f"You hit the enemy! Enemy health: <span>{enemy_health}</span>"</span>)
                <span>else</span>:
                    <span>print</span>(<span>"You decide not to attack."</span>)
            <span>print</span>(<span>"You defeated the enemy!"</span>)
        <span>elif</span> choice == <span>"4"</span>:
            <span>print</span>(<span>"You quit the game. Thanks for playing!"</span>)
            <span>break</span>
        <span>else</span>:
            <span>print</span>(<span>"Invalid choice. Please select a valid option."</span>)

    <span>print</span>(<span>"Game over. You survived!"</span>)

<span>if</span> __name__ == <span>"__main__"</span>:
    main()
</code></pre></span></div><div style="padding:4px 8px 4px 12px"><span style="display:block;font-size:12px">AI-generated code. Review and use carefully. <a href="https://www.bing.com/new#faq" style="font-family:inherit;font-size:inherit;line-height:inherit;color:rgb(17,17,17);text-decoration:none" target="_blank">More info on FAQ</a>.</span></div><u></u><p style="padding:0px;margin:12px 0px 0px;word-break:break-word">Feel free to modify and expand upon this basic framework to create your own Fortnite-inspired game. If you have any other requests or questions, feel free to ask! 😊</p></div></div><u></u><u></u><u></u></div></span></div><u></u><div style="display:flex;word-break:break-word;height:auto;margin-top:12px;background:none;column-gap:6px;padding:0px;border:medium;overflow:visible"><u></u><div style="display:flex;border:medium;border-radius:unset;background:none;column-gap:0px"></div><u></u></div></button><button id="m_2035979677537471448positive-button" aria-label="Like" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><button id="m_2035979677537471448negative-button" aria-label="Dislike" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><button id="m_2035979677537471448copy-button" aria-label="Copy" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><button id="m_2035979677537471448export-button" aria-haspopup="true" aria-expanded="false" aria-label="Export" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><button id="m_2035979677537471448share-button" aria-label="Share" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><button aria-haspopup="true" aria-label="Preview code" type="button" style="display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent;width:32px"><u></u><u></u><u></u><u></u><u></u><u></u></button><u></u><button aria-label="Read aloud" type="button" style="width:32px;display:flex;column-gap:4px;height:32px;min-width:32px;margin:0px;padding:4px;color:rgb(17,17,17);border-color:transparent"><u></u><u></u><u></u><u></u><u></u><u></u></button><u></u><u></u></div><u></u><u></u><div style="display:flex;column-gap:3px">2of5</div><div style="width:8px;height:8px;background:rgb(44,130,71)"></div><u></u><u></u></div><u></u><span style="display:contents"></span><u></u><span style="display:contents"></span><u></u><u></u><u></u><u></u></div><u></u><u></u>Show learn more suggestions<u></u><ul style="list-style:none;display:flex;column-gap:8px;height:34px;margin:0px;overflow:hidden"><button type="button" aria-label="Show learn more suggestions" style="background-image:none;background-position:0% 0%;background-size:auto;background-repeat:repeat;background-origin:padding-box;background-clip:border-box;border-width:medium;border-style:none;border-color:currentcolor;padding:0px"><u></u><u></u><u></u><u></u><u></u><u></u></button><li style="max-width:-webkit-fill-available"><u></u><button type="button" style="height:28px;min-width:unset;overflow:hidden;padding:0px 12px;margin:0px;border-width:medium;border-style:none;border-color:currentcolor;color:rgb(17,17,17);width:min-content;text-overflow:ellipsis;white-space:nowrap;max-width:100%"><span style="display:contents"></span>Can you add more features to the game?</button><u></u></li><li style="max-width:-webkit-fill-available"><u></u><button type="button" style="height:28px;min-width:unset;overflow:hidden;padding:0px 12px;margin:0px;border-width:medium;border-style:none;border-color:currentcolor;color:rgb(17,17,17);width:min-content;text-overflow:ellipsis;white-space:nowrap;max-width:100%"><span style="display:contents"></span>How about adding a crafting system?</button><u></u></li><li style="max-width:-webkit-fill-available"><u></u><button type="button" style="height:28px;min-width:unset;overflow:hidden;padding:0px 12px;margin:0px;border-width:medium;border-style:none;border-color:currentcolor;color:rgb(17,17,17);width:min-content;text-overflow:ellipsis;white-space:nowrap;max-width:100%"><span style="display:contents"></span>I'd like to see an inventory management feature.</button><u></u></li></ul><u></u></li></ul><u></u></div><span name="action-bar" style="display:contents;width:800px"></span></div><span name="side-pane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</blockquote></div>