povray.py
Quinn Dunkan
quinn at necro.ugcs.caltech.edu
Fri Apr 9 14:40:20 EDT 1999
On 09 Apr 1999 09:07:30 PDT, Mordy Ovits <movits at lockstar.com> wrote:
>Quinn Dunkan wrote:
>> Well, I don't have RenderMan, but I did write a pov.py module. It does
>> basically what you described, and eventually I'm going to add animation
>> features and basic physics (the ocaml module I wrote before did that) and
>> stuff like "magic" transforms that align one object with another, spline
>> curves etc. I've designed some scenes in it, and it's wordier than pov, but
>> has all the benefits of a real language. It doesn't do the new halo syntax
>> because the pov people have yet to release an updated unix version
>> (grumblegripegrunt). It's incomplete, and written when I was first learning
>> python, and I haven't worked on it for a while, but I'll send it to anyone
>> interested. Perhaps we could collaborate?
>
>I'd like a copy of your pov.py module, please. I'm an experienced Python
>programmer, and raytracing hobbyist. If I made any additions to it, I'd gladly
>send them along to you.
>Thanks!
>Mordy
pov.py v0.0:
http://www.calarts.edu/~elaforge/pov/
I guess it's released now :)
Also, the pov people just released pov 3.1e for linux, so what I said before
is no longer accurate.
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