Making embedding dynamic
John Burkhardt
johnb_nospam at gamefx.com
Tue Sep 28 10:00:12 EDT 1999
Has anyone ever tried to embed python and make interfaces to a module be
more dynamic?
What I am envisioning is a way to add functions to a module after its been
initialized. Ok, that's straightforward enough. But the trick is also to
make it more well behaved in a c++ program. Here is what I would like to
do:
Create an instance of some arbitrary c++ class. Install a method into a
python module that can call a member function of my class. Remove the
method when the c++ goes away.
I created something like this for a program without python in a much simpler
interface. basically I have a command interpreter and a simple command
syntax. Clients can install new commands which bind a class and a member
function of that class and then call it with something similar to a python
tuple. Now I'm thinking of a way to upgrade this nice system to Python.
Am I being to vague here? Anyone tried anything like this?
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