Suitability for games?
Gregor
vorlon at iglou.com
Tue Sep 7 08:12:51 EDT 1999
----- Original Message -----
From: Rev. Jon Harford <dubious at jonjh.freeserve.co.uk>
> How suitable would Python be for games that move faster than Solitaire?
It would work rather well as the object logic for games like Quake, I think.
Perl was applied to Quake 2 in this manner, Unreal uses another interpreted
language, etc.
Obviously, the rendering code and such is something you'd want in C or lower
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