Phython as In-Game scripting language

Stidolph, David stidolph at origin.ea.com
Fri Feb 25 10:48:07 EST 2000


Python is EASY to embed.
Python code is easy to call from c/c++.
It is easy to call C++ classes from Python (ala SWIG).
Python is easy to code and understand.

Very little downside to Python so far.  With some work we hope to have the
debugger and profiler working (already working to some extent, but needs
some work).


-----Original Message-----
From: Shawn LeBlanc [mailto:wrlddomprod at hotmail.com]
Sent: Friday, February 25, 2000 9:35 AM
To: python-list at python.org
Subject: Re: Phython as In-Game scripting language 


Greetings!

>What sort of game are you writing? First person shooter on PC?

Right now, it's more R&D than anything else. The idea is having
a more-or-less generallized 3d engine, but the actual design seems
to lean towards the Quake/Unreal model. So, we would be able to
make a FPS with it, but that's not our goal as of yet.

As a slightly off topic question, which other languages like
Python could be embedded efficently in a game project? I've
seen that several games use Lua (Grim Fandango), and there's
got to be other games that use embedded languages. What
would be the advantages and disadvantages of using Python
in a game?

with milk and cookies,
Shawn


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