Python in game development?
Jm
giem_I_AM_SINGING_IN_THE_RAIN at free.fr
Sun Jul 23 05:10:06 EDT 2000
Do you have a link to it,
or at least the name of that interpreter ??
--
On Thu, 20 Jul 2000 20:36:49 +0200, "slauijssen" <serve at circe.dem.nl>
wrote:
>Err, by the way
>On a linux cd I found a C++ interpreter. The funny thing is that the
>interpreter itself is written with c++ and interprets itself to interpret
>the really to interpret code. Got it? ;-)
>
>Mallor <mallor at 3DProgrammer.com> schreef in berichtnieuws
>v62d5.580$GQ1.26151 at newsread2.prod.itd.earthlink.net...
>> Are any of you game developers out there using Python as your game
>engine's
>> embedded scripting language? I am wondering what drove your decision to
>use
>> Python instead of other embeddable scripting languages? I'd like to hear
>what
>> your overriding concerns were, and also what they are now, having put
>Python to
>> the test.
>>
>> --
>> Cheers, Infernal Troublemaker Troll
>> Mallor "By simple mistake, mortals themselves amuse."
>>
>>
>>
>
>
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