Python in game development?

Cees de Groot cg at gaia.cdg.acriter.nl
Mon Jul 24 14:59:58 EDT 2000


Gerry Quinn <gerryq at indigo.ie> said:
>Changing things at random and hoping the problem goes away is not the 
>way to fix bugs.
>
No, but it is certainly a venerable development style: try stuff interactively
and then cut'n'paste code from a scratch pad to the actual code base. 

(and I don't think the original comment mentioned doing stuff "at random". The
idea is that you can debug incrementally while the system is running, by
making partial fixes with instant feedback. Plus, poking around to see where
the buggy stuff is becomes much easier)

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