effbot at telia.com
Thu Mar 9 17:49:52 CET 2000
Nick Trout wrote:
> > All worship the all-beloved, universal and mighty C!
> > Note that Doom and all the Quake games have also been written without a
> > single opcode in assembler.
> > There are still times when assembler gives you better performance. But
> > the article to which you are replying explains why that's not as often
> > any more.
> That's not true. Most of the software renderer was written in assembler.
hmm. that's not how I recall things. got any pointers?
> Michael Abrash write a book called "The Zen of Graphics Programming" which
> details getting the most out of an x86 processor when you're rendering.
> else would he get the experience to do this since he worked on Doom and
working for microsoft on windows NT? (yes, I'm serious)
the book you mention was first published in 1994. quake
arrived in 1996.
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