Python in game development?
gerryq at indigo.ie
Sat Sep 2 12:45:05 CEST 2000
In article <39B081F1.E4B2D3E at gte.net>, "Matthew V. Jessick" <mjessick at gte.net> wrote:
>Kragen Sitaker wrote:
>> but I wouldn't advocate "try something; see if it's
>> fixed; repeat" as a bug-fixing methodology. I did that when I was a
>> kid, and it made my programs awful.
>Make sure you leave the test algorithms that didn't work
>laying around (commented out) in the code to guide future generations.
>// (*rps) = weirdUndocumentedHackvariable;
A particularly good style in MFC is to incorporate exotic graphic test
routines in the OnPaint() functions of random window classes...
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