Python in game development?

Charles Hixson charleshixsn at
Tue Sep 12 02:52:50 CEST 2000

OTOH, if you formalize this approach you can call it genetic
programming.  Sometimes it works pretty well.

Garry Hodgson wrote:

> Kragen Sitaker wrote:
> > but I wouldn't advocate "try something; see if it's
> > fixed; repeat" as a bug-fixing methodology.  I did that when I was a
> > kid, and it made my programs awful.
> Stochastic Programming.  a friend in college worked this way.
> he eventually got his programs to work, but never had any idea
> why.  the scary thing is, he is now head of QA at a large
> defense contractor.
> --
> Garry Hodgson                   Once in a while
> Senior Hacker                   you can get shown the light
> Software Innovation Services    in the strangest of places
> AT&T Labs                       if you look at it right

More information about the Python-list mailing list