Python in game development?
charleshixsn at earthlink.net
Tue Sep 12 02:52:50 CEST 2000
OTOH, if you formalize this approach you can call it genetic
programming. Sometimes it works pretty well.
Garry Hodgson wrote:
> Kragen Sitaker wrote:
> > but I wouldn't advocate "try something; see if it's
> > fixed; repeat" as a bug-fixing methodology. I did that when I was a
> > kid, and it made my programs awful.
> Stochastic Programming. a friend in college worked this way.
> he eventually got his programs to work, but never had any idea
> why. the scary thing is, he is now head of QA at a large
> defense contractor.
> Garry Hodgson Once in a while
> Senior Hacker you can get shown the light
> Software Innovation Services in the strangest of places
> AT&T Labs if you look at it right
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