Python in game development?

Charles Hixson charleshixsn at earthlink.net
Mon Sep 11 20:52:50 EDT 2000


OTOH, if you formalize this approach you can call it genetic
programming.  Sometimes it works pretty well.

Garry Hodgson wrote:

> Kragen Sitaker wrote:
>
> > but I wouldn't advocate "try something; see if it's
> > fixed; repeat" as a bug-fixing methodology.  I did that when I was a
> > kid, and it made my programs awful.
>
> Stochastic Programming.  a friend in college worked this way.
> he eventually got his programs to work, but never had any idea
> why.  the scary thing is, he is now head of QA at a large
> defense contractor.
>
> --
> Garry Hodgson                   Once in a while
> Senior Hacker                   you can get shown the light
> Software Innovation Services    in the strangest of places
> AT&T Labs                       if you look at it right




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