Python in game development?
Matthew V. Jessick
mjessick at gte.net
Sat Sep 2 06:26:51 CEST 2000
Kragen Sitaker wrote:
> but I wouldn't advocate "try something; see if it's
> fixed; repeat" as a bug-fixing methodology. I did that when I was a
> kid, and it made my programs awful.
Make sure you leave the test algorithms that didn't work
laying around (commented out) in the code to guide future generations.
// (*rps) = weirdUndocumentedHackvariable;
// (*rps) = weirdUndocumentedHackvariable * 53.3f;
// (*rps) = weirdUndocumentedHackvariable * timeStep;
// (*rps) = weirdUndocumentedHackvariable * timeStep*12.0f;
(*rps) = weirdUndocumentedHackvariable * (9.55f);
This gives those future generations both an understanding of
how difficult your life was, and also total confidence in
your final solution
;););) (this was satire, BTW. ;)
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