[ANNOUNCE] Umbra role-playing game 0.2 pre-alpha
Aahz Maruch
aahz at panix.com
Wed Apr 18 18:07:07 EDT 2001
In article <slrn9dnd8o.1ca8.kamikaze at kuoi.asui.uidaho.edu>,
Mark 'Kamikaze' Hughes <kamikaze at kuoi.asui.uidaho.edu> wrote:
>
> Umbra is a computer role-playing game written in Python, similar to
>Alternate Reality and Bard's Tale, with influences from roguelike games
>and console RPGs, and set in a universe of Lovecraftian elder gods.
Cool!
> Right now, I mostly just want feedback on performance and the
>interface, if it works on your machine, if I'm completely insane to be
>writing a game like this in Python, why there are two Arthurian items in
>the town for testing (and there may be a Grail somewhere!), or whatever.
Looks decent so far, but it's pretty dinky at 1280x1024 on a 19"
monitor. ;-) I'd suggest making object manipulation your next task,
so it's not just wandering around. Particularly as a pure RPG, Python
is more than fast enough; after all, Severance: Blade of Darkness is a
realtime hack'n'slash that's mostly Python.
--
--- Aahz <*> (Copyright 2001 by aahz at pobox.com)
Androgynous poly kinky vanilla queer het Pythonista http://www.rahul.net/aahz/
Hugs and backrubs -- I break Rule 6
"If we had some ham, we could have ham & eggs, if we had some eggs." --RH
More information about the Python-list
mailing list