Performance in embeded / extended python
erno-news at erno.iki.fi
Thu Jul 5 05:57:22 CEST 2001
In article <3b431024.15341289 at news.iway.fr>,
emmanuel.astier at winwise.fr (Emmanuel Astier) writes:
| I embedded and extended python for a game, and I was REALLY
| disappointed by the performances I get...
| Every frame of my game ( should be 60 time by second ) I call my
| Python logical part from my C game with :
| for i in range ( 0, NbTestSprites - 1 ):
| ListOfSprites[i].setPos( 100, 100 )
| ie it sets the pos of 200 sprites.
| This is _REALLY_ slow ( i run at around 1 Frame / second on a P733 ).
the python-imposed overhead of doing that certainly should not slow
that down to running only one complete loop per second unless setPos()
is a python function and does something fairly complicated. perhaps
you are looking in the wrong place for the slowdown?
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