Python for Commercial Games?

Aahz Maruch aahz at panix.com
Tue Jul 3 02:45:57 CEST 2001


In article <slrn9k21pe.aqd.kamikaze at kuoi.asui.uidaho.edu>,
Mark 'Kamikaze' Hughes <kamikaze at kuoi.asui.uidaho.edu> wrote:
>
>  I suspect that Infocom-style interactive fiction, with good production
>values and nice packaging, could sell again just fine.  You'd have to
>sell it outside of most computer game shops, though, because the games
>publishing and distribution networks just won't carry it, and the games
>magazines won't review it (they're all run by and for hyperactive
>adolescent males (of all ages))...

...and genders.  ;-)
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