An approach to building a networkable boardgame...
dougfort at dougfort.net
Wed Jun 27 03:42:09 CEST 2001
> I'm in the design phase of translating a Boardgame, my wife and our
> exchange student made up this year, to a python app that people can
> play over the internet. I was wondering what the best appoach to
> this would be. I could make this a webrowser based thing where the
> server does a lot of the work, or I could make this a downloadable
> python distribution that has the ability to connect two players, one
> of which would be the server and the other would be the client..
> I'm really not sure as this is a challenge I'm setting myself to help
> me to better understand not only Python but programming in General.
> Any opinions, suggestions, free associations??
Peer-to-peer is very 'in' right now...
perhaps you could use pyagent http://pyagent.sourceforge.net
Doug Fort <dougfort at dougfort.net>
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