Python for Commercial Games?
thomas at gatsoft.no
Wed Jun 27 16:38:10 CEST 2001
"Emmanuel Astier" <emmanuel.astier at winwise.fr> wrote in message
news:3b39de57.103502578 at news.iway.fr...
> On Tue, 26 Jun 2001 14:46:36 -0500, "Kevin Riggle"
> <vj$ri^gg#guess#l55e at mt$*guess#&cn1e#t.!@n()et> wrote:
> >I *do* realize that I'm posting to comp.lang.python , so please humor me
> >I am in process of designing a computer game; problem is, I want to at
> >least have a snowball's chance in Hades of selling the game. My
> >Would it be possible to write the dang thing in Python (PyWin), or is
> >the better option in the Windows-centric world of game development right
> >now? Thanks in advance,
> Most (ALL ?) commercial games that use Python only use it as a script
> Most of the real code ( display, 3D, Ia ) is made in C/C++ for
> performance reasons. Python just use this code...
> It really depends on what your game looks like, but I don't think it
> is really possible now to write a full real commercial game in python
> without extend / embed it with C/C++.
Then again; not all commercial games require the speed of C/C++. I mean,
it's still possible to create great games that doesn't include display or 3D
at all. ( I don't know if that's something I'd be playing, but still ...
great games, content wise - possibly )
More information about the Python-list