Numeric Programming for Everybody (was Re: I had a thought ...)

Neil Benn neil.benn at cambridgeantibody.com
Tue Jun 5 12:39:00 CEST 2001


Hello,

> How can the language
> accommodate the differing needs of the learner and dilettante on the one
> hand, and the specialists in various kinds of numeric programming on the
> other?

Or should it?  As a programmer interested in interfacing to serial devices
over RS-232, I really don't care about the intricacies of floating point
calculations.  If practically 2+2=4, then I'm fine with that.  I think in
the majority of real world applications, in a pragmatic sense most people
don't care of the intricacies of number representation as long as it works
(which in 99.9999999% of cases - it does for a fixed, static
implementation).  Leave that to the experts, it's not just learners who
don't care about the floating point philosophies.

    For highly specialised programming requirements (e.g. mathematical work,
advanced neural netoworking) then highly specialised tools should be used,
obviously that's a personal opinion not a statement!  For everything else,
just get it to work and work reliably.

Cheers,

Neil


"Don Dwiggins" <dwig at advancedmp.net> wrote in message
news:mailman.991685948.23344.python-list at python.org...
> Tim Peters writes:
> > [Don Dwiggins]
> >> See http://support.microsoft.com/support/kb/articles/Q172/3/38.ASP for
> >> one use of Currency having nothing to do with money.
>
> > Cute!  In an earlier, unrelated thread, we learned that the Currency
type is
> > really a 64-bit int, conceptually scaled by a factor of 10000.  The
> > performance counter API uses 64-bit ints directly.  So they're the same
> > thing, except that the VB code at the link has to fiddle around
multiplying
> > the Frequency value by a magic 10000 to get VB to *treat* the value like
a
> > real 64-bit int.  OTOH, in (Ctr2 - Ctr1) / Freq, the 10000's cancel out
so
> > they dare not play with magic multipliers in *that* context.  Oh ya -- I
bet
> > all the VB programmers understand this in sufficient detail to bet the
> > business on <wink>.
>
> This, and the various threads on numeric representation and computation,
> triggered the following thoughts:
>
> - Common number systems can't be completely and accurately represented in
>   computers -- some limitations and/or approximations must be accepted.
>
> - This is widely acknowledged among programmers, but not obvious to
>   newcomers.
>
> - Many of those who acknowledge it don't have a complete understanding of
>   the "limitations and/or approximations" and the sometimes subtle
>   consequences for building software that handles numbers "reasonably".
(As
>   evidence, I offer the discussions in this group.  I also freely admit
>   that, if I were to undertake serious floating-point programming again,
I'd
>   have to brush up on the details.)
>
> - For many purposes, a relatively naive level of understanding is
sufficient
>   -- provided it's accompanied by an appreciation that there's more to it,
>   and that one may be required to learn the details of floating point,
>   rational representations, etc.
>
> So, what are the implications for "Computer Programming for Everybody"?
How
> much and what knowledge should the newbie be expected to master, to avoid
> falling into various traps?  What conceptual model(s) of numbers should a
> language (say, for example, Python) present to the learner to be generally
> useful without making it too easy to go wrong?  How can the language
> accommodate the differing needs of the learner and dilettante on the one
> hand, and the specialists in various kinds of numeric programming on the
> other?
>
> --
> Don Dwiggins                    "Solvitur Ambulando"
> Advanced MP Technology
> dwig at advancedmp.net
>
>





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