Intersesting Questions involving extending and embedding
fredrik at pythonware.com
Thu Mar 1 07:26:58 CET 2001
> > > The writers of Blender modules release the modules compiled to protect
> > > the source code, and that is what I am also interested in doing.
> >compiled as in DLL/SO, or compiled as in PYC?
> from the original message:
> How would I go about creating a Windows DLL or Linux
> .so that would do this?
from your original message:
> [a piece of python code]
> I would like to create a primitives module to create 3D solids I would
> like to wrap the above code (or similar) into a module and call it
> 'Primitives' with a 'plane' function [...]
to which the answer is to use a PY or PYC file, like everyone
if you insist on wrapping the PYCs in DLL/SO files (as if that
would make them harder to reverse engineer), search the net
for python2c , or study the freeze sources 
1) last seen here: http://lima.mudlib.org/~rassilon/p2c
2) in the source distribution
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