Optimizing sockets to 1000 requests/sec? (Was: Sockets and messaging services)

Cezary Biernacki cezary at bigfoot.com
Wed Nov 14 20:33:41 CET 2001

Scherer, Bill wrote:

> You've got a multithreaded client hitting a single threaded, 
> synchronous server.  You can do significantly better if you 
> thread your server, or use asyncore (or a combination of the 
> two).

The server is threaded to:
 >>class RequestServer(SocketServer.ThreadingTCPServer):
 >>    allow_reuse_address = 1

>>But when NUMTHREADS = 20, half the threads die with this error :
>>Unhandled exception in thread:
>>Traceback (most recent call last):
>>  File "<stdin>", line 6, in send_request
>>  File "<string>", line 1, in connect
>>socket.error: (10061, 'Connection refused')

If you are has clients and a server on the same machine, it is possible, 
that server it does not have enough time to accept connections on a 
listen socket. By default only 5 connections can wait to be accepted - 
if more appears, they are refused by your operating system. You can 
raise this number, but there are limits on some OS-es.

So, for really testing server you should launch clients from another 

For building high-performance server check:

Medusa combines asyncore with threads for optimal performance.


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