Semantic indentation (OpenGL)

William Tanksley wtanksle at
Fri Oct 12 21:59:10 CEST 2001

On Fri, 12 Oct 2001 15:52:16 +0200, Marek Kroèák wrote:
>	...
>	glVertex3f(...);
>	...
>These are syntactically at the same level (compiler's point of view), but
>semantically not (library's point of view). Unfortunately python does not 
>allow me to use this formatting any more.

How about:

finally: glEnd()

>(Marek Krocak)

-William "Billy" Tanksley

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