Mike C. Fletcher mcfletch at
Thu Aug 29 15:37:04 CEST 2002

Here's code from the OpenGLContext glDrawArrays demo:

from OpenGLContext import testingcontext
BaseContext, MainFunction = testingcontext.getInteractive()
from OpenGL.GL import *
from Numeric import array
import string
from OpenGLContext.tests import flower_geometry

class TestContext( BaseContext):
	def Render( self, mode = 0):
		BaseContext.Render( self, mode )
		glVertexPointerd(flower_geometry.points_expanded )
		glNormalPointerf(flower_geometry.normals_expanded )
		glDrawArrays(GL_TRIANGLES, 0, len(flower_geometry.points_expanded))

(Where the points_expanded array is just an x*3 array of vertex 
coordinates and normals_expanded is the same for normals).

That works fine on my Win2K box.  See also the gldrawarrays_string demo 
in OpenGLContext.  As for portability, glDrawArrays is (if I recall 
correctly) an OpenGL 1.1 feature, so potentially you might find some 
really old systems that only have OpenGL 1.0 that don't work with it, 
but basically you can rely on it in most situations.

Note, that the array-drawing functionality, though generally fast enough 
for anything you can do in Python, does require the transfer of the 
array data across the AGP bus.  If you're rendering _static_ geometry on 
modern hardware it can be faster to use a display list.

If that doesn't help, please send me the exception output for the tests 
that aren't working for you so I can try to figure out what's going wrong.


Copied to the PyOpenGL list for archival purposes...

Max Biagi wrote:
> Hi!
> I try to port this code to python:
> void Draw(){
>   glColorPointer(4, GL_UNSIGNED_BYTE, 0, datColor);
>   glVertexPointer(3, GL_FLOAT, 0, datVertex3D);
>   glTexCoordPointer(2, GL_FLOAT, 0, datTexCoord);
>   glDrawArrays(GL_QUADS,0,datVtx); 
> }
> I foud 3 demos of glDrawArrays in PyOpenGl distribution but none is
> working!! (win2000)
> I don't know how to replace c pointers in python.
> I utilize last version of Python, PyOpenGl and PyGame.
> Can you point me to a working demo?
> I'm looking to portability, do you suggest me to utilize "standard"
> glbegin(GL_QUADS) / glVertex... (that works on my pc) or glDrawArrays
> will work on all platform?
> Thanks!
   Mike C. Fletcher
   Designer, VR Plumber, Coder

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