Code explanation please
jpt.d at rogers.com
Thu Jan 3 22:43:26 CET 2002
I believe the most reasonable explaination (a guess) would be the same
reason you use glFlush() in opengl. To feed a buffer. Whether or not
that applies I do not know.
On 3 Jan 2002 13:33:22 -0800, craigesmith at hotmail.com (Craig E. Smith)
>The piece of code below is taken from the Myp3 project. Can someone
>explain to me the need/reason for the flush() call after each write()
>to pin? Thanks in advance.
>def play(self, filename):
> # play a file
> self.debug("PLAY " + filename)
> self.state = "play"
> # stop the player, then flush to send the command
> if self.state == "play":
> # as long as the file is present, then open the file, and start to
> if (len(filename) > 0):
> self.pin.write("input_open " + filename + "\012play\012")
> #between commenting this and the timeout value of 0.1 in
>handle_audio (see below)
> #considerable speedups and timer accuracy can be had
> #self.pin.write("input_position_range 1\012")
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