Python game programming?

akhar akhar at videotron.ca
Mon Jan 7 03:50:01 EST 2002


Look into Blender, you can script your game in Python and create the world
with their modeler.

Stephane
"Lothar Scholz" <llothar at mailandnews.de> wrote in message
news:tkrh3usuacc9b2o1cerpsrcc2vfrttofln at 4ax.com...
> On Sun, 06 Jan 2002 21:21:19 GMT, Jordan <hookflash at _hotmail_.com>
> wrote:
>
> >I'm interested in doing game development with Python, but I'm beginning
to
> >wonder about the feasability.  Someone recently posted a real-world
example
> >of Python being 700x slower than C, which would obviously be bad for
games.
> >I realize that real-time 3d is probably out of the question, but what
about
> >a 2d isometric engine like Baldur's Gate or Diablo?  Would it be possible
> >to make something like that using PyGame?  If not, which lang should I
use
> >(I have some experience with C/C++, but I'd have to "refresh" my memory)?
> >Would Delphi be a better choice than C/C++ for this sort of thing?
Thanks
> >in advance for your time and help.
> >
>
> If you want to write something like Diablo you will be out of luck
> with python. Because this needs a good AI component and if you have a
> lot of enemies to move this often outperforms the grafik overhead.
>
> And for all real algorithms scripting languages are 10 to 15 times
> slower then C/Eiffel implementation. No matter what other persons say.
> This is true. Perhaps you can use Python for a prototype but i don't
> think that the programming performance is high enough to justify two
> seperate implementations. But don't start with a language that is as
> low as C.
>
> Another insider language tips for efficient game programming is Lisp,
> at least the Franz Lisp version is also as fast as C. This is used by
> a lot of Playstation games.
>
>
>
>
>





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