Extensions in windows.

Thomas Heller thomas.heller at ion-tof.com
Fri Jan 11 22:16:33 CET 2002

> "Alex Martelli" <aleax at aleax.it> wrote in message news:a1mnj5$cej$1 at serv1.iunet.it...
> > "Michel Van den Bergh" <vdbergh at luc.ac.be> wrote in message
> > news:3C3EDED6.98885AFE at luc.ac.be...
> >     ...
> > > Is there a way to make extensions on Windows which are independent of
> > > the python version,
> >
> > No, sigh, not in the current Python architecture for Windows.
> >
> > > and if not, what is the best way to handle this
> > > problem
> > > in distutils? (I would like to include multiple versions of the same
> > > extension).
> >
> > Distributing with sources (checking said sources build correctly
> > with freely distributed compilers such as BCC) is one possibility,
> > but many Windows developers aren't happy to rebuild from sources
> > anyway (even if the C compiler is free they still have to download
> > and install it...).
> >
> Here's how to create a combined source/binary distribution, even
> for several Python versions:
> You could do 'setup.py sdist' to build a source distro,
> and then 'python setup.py build' for every Python version which you would
> like to create a binary for. They all have the same name (for each Python version),
> but they are created in different subdirectories.
> Finally add the 'build\lib.win32' subdirectory tree to the source distro zip-file,
> and you're done.
> The user of your package can unzip it, and do a normal 'setup.py install'.
> Distutils will execute the build_ext step, but will not try to recompile
> the binaries, because the timestamps are ok relative to the source files
> (even if no obj files are found). IIRC, I have first seen this
Sorry, hit the send button too early.
Last sentence should have been:
  IIRC, I have first seen this in the pygame distro.


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