Python game programming?
hookflash at _hotmail_.com
Sun Jan 6 22:21:19 CET 2002
I'm interested in doing game development with Python, but I'm beginning to
wonder about the feasability. Someone recently posted a real-world example
of Python being 700x slower than C, which would obviously be bad for games.
I realize that real-time 3d is probably out of the question, but what about
a 2d isometric engine like Baldur's Gate or Diablo? Would it be possible
to make something like that using PyGame? If not, which lang should I use
(I have some experience with C/C++, but I'd have to "refresh" my memory)?
Would Delphi be a better choice than C/C++ for this sort of thing? Thanks
in advance for your time and help.
P.S. I don't want to start a language war. I'm just looking for personal
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