Learning how to program... but what's the best way?
N D Efford
nde at comp.leeds.ac.uk
Wed Jul 10 06:33:31 EDT 2002
Hans Nowak <wurmy at earthlink.net> wrote:
> To give an idea of what I have in mind: A good start could be, for
> example, some kind of game that can be scripted in Python, and
> therefore extended at will. The "student" could say, "I want the game
> to do this-and-that", then proceed to implement it. Unfortunately, I
> know of no such game, and have no time to write it <0.3 wink>.
Pygame might be what you need - www.pygame.org
> Besides this, does anyone have ideas about what would be a good
> starting point
Something with graphics - VPython or Alice for fancy 3D, or just stick
with 2D turtle graphics using the standard turtle module...
Nick
More information about the Python-list
mailing list