Learning how to program... but what's the best way?

N D Efford nde at comp.leeds.ac.uk
Wed Jul 10 06:33:31 EDT 2002


Hans Nowak <wurmy at earthlink.net> wrote:

> To give an idea of what I have in mind: A good start could be, for
> example, some kind of game that can be scripted in Python, and
> therefore extended at will.  The "student" could say, "I want the game
> to do this-and-that", then proceed to implement it.  Unfortunately, I
> know of no such game, and have no time to write it <0.3 wink>.

Pygame might be what you need - www.pygame.org

> Besides this, does anyone have ideas about what would be a good
> starting point

Something with graphics - VPython or Alice for fancy 3D, or just stick
with 2D turtle graphics using the standard turtle module...


Nick




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