text adventure game module for Python

Jim Aikin kill_spammers at kill_spammers.org
Sat Jul 20 01:43:59 EDT 2002


Michael Bauers wrote:

 > Having always been interested in languages for doing text adventures,
 > I thought Python was the perfect match. <snip> Obviously they are
 > mostly a thing of the past.

Not true, actually. On rec.arts.int-fiction you'll find lively 
discussions of well-maintained languages like TADS and Inform, in which 
one can write text adventures. (There are Python partisans in that 
group, BTW.) Dozens of new freeware games are released every year, and 
some of them are very good indeed.

--Jim Aikin

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   "Those instances of it which lack
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   are meaningless." --Duke Ellington
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