Using Python to script a game?
del_brucedawson_del at del_cygnus-software_del.com
Mon Jun 17 09:45:04 CEST 2002
I did a Game Developers Conference talk on using Python in games.
Our company (Humongous Entertainment's) decided to move to it as
our scripting language for all games (weaning ourselves off of a ten
year dependence on 'SCUMM'). I made a list of all of the games I
could find that were using Python. The list is:
Blade of Darkness
Game Blender (game engine)
PyGame (game engine)
MindLathe (AI middleware)
All future Humongous PC/Macintosh games
There are some big games in that list.
Ultima Online 2 was also rumoured to be using Python.
For those who are interested, the article and power point slides can be
> In article <mailman.1024106376.21850.python-list at python.org>,
> Gerhard =?iso-8859-15?Q?H=E4ring?= <gerhard at bigfoot.de> wrote:
> >Yes. And it would be a pretty good match, too. There's even been a
> >commercial game that uses Python for internal scripting, its name
> >escapes me, though.
> Blade of Darkness. It's a first-person shooter, too, so that ought to
> be all the evidence needed to prove that Python is fast enough.
> Aahz (aahz at pythoncraft.com) <*> http://www.pythoncraft.com/
> Project Vote Smart: http://www.vote-smart.org/
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