Using Python to script a game?

Bruce Dawson del_brucedawson_del at del_cygnus-software_del.com
Mon Jun 17 09:45:04 CEST 2002


I did a Game Developers Conference talk on using Python in games.
Our company (Humongous Entertainment's) decided to move to it as
our scripting language for all games (weaning ourselves off of a ten
year dependence on 'SCUMM'). I made a list of all of the games I
could find that were using Python. The list is:

Freedom Force
ToonTown
EveOnline
Blade of Darkness
Frequency (PS2)
Game Blender (game engine)
PyGame (game engine)
MindLathe (AI middleware)
All future Humongous PC/Macintosh games

There are some big games in that list.

Ultima Online 2 was also rumoured to be using Python.

For those who are interested, the article and power point slides can be
found at:

http://www.cygnus-software.com/papers/gamescriptinginpython.html

Aahz wrote:

> In article <mailman.1024106376.21850.python-list at python.org>,
> Gerhard =?iso-8859-15?Q?H=E4ring?=  <gerhard at bigfoot.de> wrote:
> >
> >Yes. And it would be a pretty good match, too. There's even been a
> >commercial game that uses Python for internal scripting, its name
> >escapes me, though.
>
> Blade of Darkness.  It's a first-person shooter, too, so that ought to
> be all the evidence needed to prove that Python is fast enough.
> --
> Aahz (aahz at pythoncraft.com)           <*>         http://www.pythoncraft.com/
>
> Project Vote Smart: http://www.vote-smart.org/




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