Optimisation problem
Simon Wittber (Maptek)
Simon.Wittber at perth.maptek.com.au
Tue Nov 12 19:43:06 EST 2002
Thanks Skip!
I am writing a whole bunch of classes for working with OpenGL so speed
is pretty important.
I had a look at pscyco and it seems very interesting, however at this
stage the memory bloat is unacceptable. I also tried out weave, which I
think is an *extremely* useful tool, however I am wondering if the extra
overhead needed to call a weaved (woven?) function is worth the trouble
for my small Quaternion class!
Thanks for the tips, I wasn't aware of the extra overhead involved in
attribute references...
Regards,
SimonW.
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