distributed computing implementations
Robin Becker
robin at jessikat.fsnet.co.uk
Fri Apr 11 13:58:08 EDT 2003
In article <3e96f481$0$49099$e4fe514c at news.xs4all.nl>, Irmen de Jong
<irmen at -NOSPAM-REMOVE-THIS-xs4all.nl> writes
>Sending lots of ints to the server
>Time to send 5000 ints, 4.586772 (0.000917 per call)
>
is that 5000 connections with new sockets? Seems really fast to me.
>So you see, it's even faster when the server is running on another machine.
>This can be explained because the pickling/unpickling is split across two
>CPUs, when you run client+server on a single CPU they are fighting for cycles.
>
>--Irmen de Jong
>
--
Robin Becker
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