asyncore: handle_accept() question?
Ng Pheng Siong
ngps at netmemetic.com
Wed Aug 27 21:36:01 EDT 2003
According to Chris <chrisahlers at yahoo.com>:
> class connection(asyncore.dispatcher):
> def __init__(self, host = None, port = None, sock = None):
> asyncore.dispatcher.__init__(self)
> self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
> self.set_reuse_addr() # needed?
>
> if host and port: self.connect((host, port))
> if sock is not None:
> print 'setting socket'
> self.set_socket(sock)
It's been a while since I did asyncore stuff, so I may be off-base. From
asyncore.py:
def create_socket (self, family, type):
self.family_and_type = family, type
self.socket = socket.socket (family, type)
[...]
def set_socket (self, sock, map=None):
self.socket = sock
[...]
Your code calls self.create_socket, which binds self.socket to a newly
created socket, then it calls self.set_socket(sock), which binds
self.socket to your accepted socket.
--
Ng Pheng Siong <ngps at netmemetic.com>
http://firewall.rulemaker.net -+- Manage Your Firewall Rulebase Changes
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