Sound generation recommendations?

Chris S chrisks at udel.edu
Wed Dec 17 23:32:28 CET 2003


The only reasonably reliable python sound toolkit I know of is Snack,
http://www.speech.kth.se/snack/. Unfortunately, it's mainly geared towards
tcl, is relatively light on documentation (especially on sound generation),
and the author seems to have lost interest in the project.

Pygame, http://www.pygame.org/, also has some sound generation capabilities,
although they're not its primary focus.

Chris S.

"Charles Hixson" <charleshixsn at earthlink.net> wrote in message
news:mailman.257.1071687046.9307.python-list at python.org...
> I'm looking for a simple means of generatings sounds.  Basically what I
> want to do is play music from the information available in sheet music.
> I would like to send the commands to the player in relatively short
> bursts (the initial application is desired
> to be a rising diatonic scale everytime the ball bounces off a paddle in
> a game of pong, based on tomspong.py (an SDL application).  I think that
> the beep function in the winsound module would work, but I want this to
> work on Linux and the Mac, and I don't even have a Windows box to test
> it on.
>
> It would be nice if I could also specify the "instrument", for some
> definition of instrument.  But this would be useful only if I had access
> to a library of instruments.  Stereo might be a nice feature to add in
> later, but not yet unless it were really easy.  My feeling about this
> part right now is "KISS, or you'll be diverted from the parts that are
> more important.".
>
> All the sound modules I've looked at seem to run off of sampled wave
> forms ... and this is nearly the opposite of what I want.
>
>






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