ProtoCiv: porting Freeciv to Python

G.I.L not at all.com
Sat Dec 27 20:21:38 CET 2003


Nathan Mates wrote:
> In article <bsglco$cskls$1 at ID-207230.news.uni-berlin.de>,
> Brandon J. Van Every <try_vanevery_at_mycompanyname at yahoo.com> wrote:
>> But this discussion would only (properly) be about the
>> appropriateness of various languages for prototyping Game Designs.
>> I say Python is appropriate, and C isn't.
>
>    Prototyping != implementing.

Well, duh!

g






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