wasting development time (was)

Brandon Van Every vanevery at 3DProgrammer.com
Tue Feb 4 00:10:18 EST 2003


Andrew Bennetts wrote:
> On Tue, Feb 04, 2003 at 02:10:59AM +0000, Brandon Van Every wrote:
>> John Ochiltree wrote:
>>> Andy Freeman wrote:
>>>
>>> ,snip>
>>>> Van Every seems to think that C++ templates are a heavy duty tool.
>>>> They're not.
>>>
>>> Thanks Andy. How for instance would BVE deal with a return type that
>>> could not be foreseen.
>>
>> FORSEE it, dammit!  Geez, do you guys just sit around all day
>> writing up code for abstract problems that are not sitting in front
>> of you??!?  My development time is precious, I have to concentrate
>> on what I need to get done!
>
> I think that's the point -- if you have a flexible language, you can
> waste less time forseeing, and spend more time working.

The C++ way to deal with this is the virtual function.  If you cannot forsee
at least that much of your design, then you are chasing shadows.  Maybe your
particular problem domain requires that shadows be chased.  Mine don't.

--
Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.





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