Python vs. C++ Builder - speed of development

Andy Freeman anamax at earthlink.net
Mon Feb 3 18:15:40 CET 2003


"Brandon Van Every" <vanevery at 3DProgrammer.com> wrote in message news:<UUf%9.4052$6P2.467701 at newsread1.prod.itd.earthlink.net>...
> Andy Freeman wrote:
> > "Brandon Van Every" <vanevery at 3DProgrammer.com> wrote in message
> > news:<5N3%9.3161$6P2.354427 at newsread1.prod.itd.earthlink.net>... 
> > Yup, and that's an argument for flexiblity and a whole lot of testing.
> > Testing time is strongly related to "how long does it take to get
> > working code".
> 
> Testing, yes.  Flexibility, why?

Because when the point of testing is to reveal problems that you're
going to fix.  That's where flexibility comes into play.
> 
> >> Really, how do you think you're going to do game AI on an
> >> icosahedral sphere without a strong mathematical foundation?
> > 
> > Huh?  Why does your AI depend on the topology of your world?
> 
> You ever tried to write one?

I've written several.  Figuring out where things "want" to move
isn't all that dependent on topology (or even the "gravity" or
motive system).




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