paul at boddie.net
Thu Feb 6 12:14:08 CET 2003
"Brandon Van Every" <vanevery at 3DProgrammer.com> wrote in message news:<nNg0a.1189$tO2.141702 at newsread1.prod.itd.earthlink.net>...
> It does have to do with offering compelling value to the consumer. Say what
> you want about how evil / nasty / awful / lousy Microsoft is, they offer
> more compelling value to the consumer than Linux does.
I'm surprised that no Linux company has focused on this issue
properly, although they would need to have a lot of cash to cover all
the ground in the hardware business. The problem is that even those
who do want to make things easier for the end-user (and despite your
assertions, there *are* plenty of people like that doing open source
development), attempting to get proprietary hardware information often
results in a flat-out denial from the vendor or an offer to sign an
NDA. On the basis of good intentions and vendor non-cooperation, it's
pretty hard to persuade people that you can offer "value to the
> > I wonder if DirectX is the API that PlayStation games use, however.
> You're kidding, right? PlayStation is Sony. They most certainly don't use
> Microsoft technology as the core of their business!
Indeed. Now apply that realisation back to what you wrote before. :-)
P.S. Although it probably won't interest you, there are quite a few
interesting toolkits applicable to game writing in Python, such as
Pygame and PyOpenGL. Pygame doesn't directly cover the 3D stuff that
may interest you, but it's a lot of fun anyway.
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