Help a C++ coder see the light
Brandon Van Every
vanevery at 3DProgrammer.com
Mon Feb 3 20:29:37 EST 2003
Grzegorz Adam Hankiewicz wrote:
> On Sun, Feb 02, 2003 at 09:19:57PM +0000, Brandon Van Every wrote:
>>> If "industrial weight" is what you really need, you might as
>>> well program your 3d game in java <shudder>.
>>
>> You're failing to understand what's mainstream in the games industry
>> for 3D graphics tasks. Hint: DirectX is a C++ interface. Well,
>> ok, nowadays they're doing Visual Basic and C# as well.
>
> Oh, I know a lot of people who would say mainstream is OpenGL,
> but then, it's a matter of point of view, or who-pays-you-for-what.
Not in the PC games industry. And the consoles don't use OpenGL, they're
proprietary. OpenGL has lost the war of game developer mindshare.
Actually, even 5 years ago they were never in the running. That doesn't
mean people won't use it; for instance I will, because I'm API agnostic.
But to say OpenGL is "mainstream" in commercial games is just plain flat out
wrong.
--
Cheers, www.3DProgrammer.com
Brandon Van Every Seattle, WA
20% of the world is real.
80% is gobbledygook we make up inside our own heads.
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