Help a C++ coder see the light

Brandon Van Every vanevery at 3DProgrammer.com
Tue Feb 4 02:29:37 CET 2003


Grzegorz Adam Hankiewicz wrote:
> On Sun, Feb 02, 2003 at 09:19:57PM +0000, Brandon Van Every wrote:
>>> If "industrial weight" is what you really need, you might as
>>> well program your 3d game in java <shudder>.
>>
>> You're failing to understand what's mainstream in the games industry
>> for 3D graphics tasks.  Hint: DirectX is a C++ interface.  Well,
>> ok, nowadays they're doing Visual Basic and C# as well.
>
> Oh, I know a lot of people who would say mainstream is OpenGL,
> but then, it's a matter of point of view, or who-pays-you-for-what.

Not in the PC games industry.  And the consoles don't use OpenGL, they're
proprietary.  OpenGL has lost the war of game developer mindshare.
Actually, even 5 years ago they were never in the running.  That doesn't
mean people won't use it; for instance I will, because I'm API agnostic.
But to say OpenGL is "mainstream" in commercial games is just plain flat out
wrong.

--
Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.







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