3D graphics programmers using Python?

eichin at metacarta.com eichin at metacarta.com
Mon Feb 10 01:20:00 EST 2003


> I have to admit, I've been doing C++ for 11 years and still don't know STL.

Interesting - I've actually found interview questions about basic STL
aspects (like "why might you want to avoid put objects into
containers"[1]) good for distinguishing between people with a lot of C++
"mileage" and people who might actually get useful work done without
rewriting trivial things from scratch :)

> anymore.  I lost 5 days this week on a problem that shouldn't have been
> handled that way.  The code works, it's robust, and it's useful, but man it

Time lost debugging (well-and-truly lost, because the problem[2]
remains unfixed) is what drove me from perl to python -- by which I
mean not to criticize perl [this time] but to emphasize just how
strong a force frustration can be.

			_Mark_ <eichin at metacarta.com>


[1] yes, from actual interviews; the question is vague to get the
applicant to explain, because someone who can't communicate isn't
going to do us any good either...

[2] memory leakage in SOAP::Lite, client side.




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