3D graphics programmers using Python?
bokr at oz.net
Wed Feb 5 10:54:49 CET 2003
On Tue, 04 Feb 2003 20:31:46 GMT, "Brandon Van Every" <vanevery at 3DProgrammer.com> wrote:
>Breaking up circles is trivial, you're dealing with constant arc lengths.
>Breaking up spheres is much harder, the arc length changes over the
>triangular patch. I've finally finished wrapping my head around the math of
>all of this. I've solved the problem to the degree it can be.
What do you mean by "the arc length changes over the triangular patch"?
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