Python vs. C++ Builder - speed of development

Brandon Van Every vanevery at 3DProgrammer.com
Sun Feb 2 16:16:36 EST 2003


Andy Freeman wrote:
> "Brandon Van Every" <vanevery at 3DProgrammer.com> wrote in message
> news:<5N3%9.3161$6P2.354427 at newsread1.prod.itd.earthlink.net>... 
>> Because in 3D mathematics you have to be very careful that it all
>> works. 
> 
> Yup, and that's an argument for flexiblity and a whole lot of testing.
> Testing time is strongly related to "how long does it take to get
> working code".

Testing, yes.  Flexibility, why?

>> Really, how do you think you're going to do game AI on an
>> icosahedral sphere without a strong mathematical foundation?
> 
> Huh?  Why does your AI depend on the topology of your world?

You ever tried to write one?

-- 
Cheers,                         www.3DProgrammer.com
Brandon Van Every               Seattle, WA

20% of the world is real.
80% is gobbledygook we make up inside our own heads.





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