Python vs. C++ Builder - speed of development
anamax at earthlink.net
Sun Feb 2 19:48:47 CET 2003
"Brandon Van Every" <vanevery at 3DProgrammer.com> wrote in message news:<5N3%9.3161$6P2.354427 at newsread1.prod.itd.earthlink.net>...
> Because in 3D mathematics you have to be very careful that it all works.
Yup, and that's an argument for flexiblity and a whole lot of testing.
Testing time is strongly related to "how long does it take to get working
> You build lotsa little proven toothbrushes, later they will add up to a
> giant toothbrush.
And that's an argument for a language that supports powerful composition.
> Really, how do you think you're going to do game AI on an
> icosahedral sphere without a strong mathematical foundation?
Huh? Why does your AI depend on the topology of your world?
BTW - the NumPy folks seem to think that they're close to the machine
and have classes.
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