Port Python to PS2
hancock at anansispaceworks.com
Tue Jan 7 01:50:15 CET 2003
On Saturday 04 January 2003 09:44 am, corey wrote:
> EpSyLOn <sasDOTepsylon at wanadoo.fr> wrote in message
news:<qm8d1v8oa5kmfb15m7sj1v3g7v5cvvvrfl at 4ax.com>...
> > "Python for PlayStation
> > Erwin Coumans has completed a port of Python to the Sony PlayStation
> > 2. Send him email for more info."
> > His email: erwin at blender.nl
> > -- ___
> I've to e-mail him. But that address is no longer valid (I think since
> blender went under)
Speaking of the PS2 Linux port, is there anyone working on an unencumbered
replacement for the proprietary Sony disk that it relies on? I'd like to
port some functionality to the PS2, but you have to agree to some rather
restrictive things (like not to distribute your code on CD) to use their
software. This means that if you develop on the PS2 Linux kit, the only
people who can use your result are other people who have the kit, as I
understand it. I find this greatly reduces the attractiveness of it, since I
was kind of hoping to do something subversive like make Free educational
software that would run on a consumer Playstation 2 (which is much cheaper
and widely available than a low-end PC).
I notice there's a Gnu Game Boy replacement project, although I've not yet
found out how to actually make a cartridge from the data.
Is there a general resource on Linux/Open-Source platforms for computer
Terry Hancock ( hancock at anansispaceworks.com )
Anansi Spaceworks http://www.anansispaceworks.com
"Some things are too important to be taken seriously"
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