Port Python to PS2
EpSyLOn
sasDOTepsylon at wanadoo.fr
Sat Jan 4 04:02:40 EST 2003
On 3 Jan 2003 16:22:29 -0800, coreydalejohnson at yahoo.com (corey)
wrote:
>My current company is developing for the playstation 2, and I am
>interested in porting python to it for the scripting engine.
>The only problem is I don't know where to start. I am a lowly junior
>programmer (just out of college) and this would be mainly a learning
>experience for me during my free time after work. But hopefully if I
>can get something working we could add python support into our next
>game. I have visited Jason Asbahr's site (He ported Python to the PS2
>and Gamecube) but I couldn't learn much from what he had available.
>When porting do you simply use something like SWIG or pyrex so that
>your python code is run through C? Or does it involve more lower level
>tweaking. The PS2 has no operating system, will this make things more
>difficult or does this not matter?
>Any links or suggestions would be great!
http://www.python.org/download/download_other.html
"Python for PlayStation
Erwin Coumans has completed a port of Python to the Sony PlayStation
2. Send him email for more info."
His email: erwin at blender.nl
-- ___
| | \|/
sas.epsylon<at>wanadoo.fr | | (o -)
______ ______ ~_S_A_S_~ _ | |ooO_(_)_Ooo
/ __ Y \/ ____/ \/ !' |/ \ \
| ____/ |__> |____ \ ` | |_ O | ^ |
\_____/| ___/______X_ Y_______|___/__||__|
~*~ |__|Récursif: \____/ adj, cf Récursif.
More information about the Python-list
mailing list