3D and floating point optimization
Simon Wittber (Maptek)
Simon.Wittber at perth.maptek.com.au
Mon Jan 20 22:38:18 EST 2003
Many years ago, using fixed point numbers to speed up calculations (esp.
in the demo-scene) was a standard optimization, which would speed up
code by orders of magnitude.
I have been experimenting with Python+OpenGL and have run into a few
speed bumps.
My question is, considering the speed of today's FPUs, is using fixed
point math still a valid optimization, in Python?
simon.
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