A story about Python... sort of
ta-meyer at ihug.co.nz
Mon Jul 7 06:58:59 CEST 2003
> A chess program
> is different from a 3D game in that with a 3D game, you can
> stop at some point and say, "ok, this is fast enough." There
> is little point in making the game run at 1000 frames per
> second if no human eye can see more than 60 (or whatever the
> number is).
This isn't really true. Sure you can say that the framerate is fast enough,
but when do you stop and say "the graphics look real enough"? (I'm sure
there is a point, but it's a distant point, like 'solving' chess).
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