A story about Python... sort of
peter at engcorp.com
Fri Jul 4 20:22:56 CEST 2003
> In article <87llve8fh3.fsf at pobox.com>, John J. Lee <jjl at pobox.com> wrote:
> >aahz at pythoncraft.com (Aahz) writes:
> >> At the same time, more and more of those games are switching to using
> >> C/C++ only for the rendering engine and using a scripting language (Lua
> >> or Python) for the gameplay itself.
> >Is this true of big-$ commercial games? What sort of market share do
> >high-level / interpreted languages have there?
> Depends what you mean by big-$. Humongous Entertainment has recently
> switched to requiring Python for all new games. Lua is even more
> prevalent; see http://www.lua.org/uses.html
Well, you can't get any bigger than "humongous", can you? ;-)
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