A story about Python... sort of

John J. Lee jjl at pobox.com
Fri Jul 4 17:43:36 CEST 2003

aahz at pythoncraft.com (Aahz) writes:

> In article <Yg3Na.97773$R73.11565 at sccrnsc04>,
> Russell Reagan <rreagan at attbi.com> wrote:
> At the same time, more and more of those games are switching to using
> C/C++ only for the rendering engine and using a scripting language (Lua
> or Python) for the gameplay itself.

Is this true of big-$ commercial games?  What sort of market share do
high-level / interpreted languages have there?

Never having been a (graphical) games player, I don't know the first
thing about how games developers do things.


More information about the Python-list mailing list