A story about Python... sort of
John J. Lee
jjl at pobox.com
Fri Jul 4 17:43:36 CEST 2003
aahz at pythoncraft.com (Aahz) writes:
> In article <Yg3Na.97773$R73.11565 at sccrnsc04>,
> Russell Reagan <rreagan at attbi.com> wrote:
> At the same time, more and more of those games are switching to using
> C/C++ only for the rendering engine and using a scripting language (Lua
> or Python) for the gameplay itself.
Is this true of big-$ commercial games? What sort of market share do
high-level / interpreted languages have there?
Never having been a (graphical) games player, I don't know the first
thing about how games developers do things.
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