A story about Python... sort of

Aahz aahz at pythoncraft.com
Fri Jul 4 20:08:10 CEST 2003

In article <87llve8fh3.fsf at pobox.com>, John J. Lee <jjl at pobox.com> wrote:
>aahz at pythoncraft.com (Aahz) writes:
>> At the same time, more and more of those games are switching to using
>> C/C++ only for the rendering engine and using a scripting language (Lua
>> or Python) for the gameplay itself.
>Is this true of big-$ commercial games?  What sort of market share do
>high-level / interpreted languages have there?

Depends what you mean by big-$.  Humongous Entertainment has recently
switched to requiring Python for all new games.  Lua is even more
prevalent; see http://www.lua.org/uses.html
Aahz (aahz at pythoncraft.com)           <*>         http://www.pythoncraft.com/

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