A story about Python... sort of

John J. Lee jjl at pobox.com
Mon Jul 7 14:48:10 CEST 2003

"Tony Meyer" <ta-meyer at ihug.co.nz> writes:

> > A chess program 
> > is different from a 3D game in that with a 3D game, you can 
> > stop at some point and say, "ok, this is fast enough." There 
> This isn't really true.  Sure you can say that the framerate is fast enough,
> but when do you stop and say "the graphics look real enough"?  (I'm sure
> there is a point, but it's a distant point, like 'solving' chess).

No matter how distant, it's nowhere near as far off as 'solving' chess
(which is no doubt physically impossible, at least with classical
(Turing machine) computation).


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